Tuesday, 28 January 2014

Status Update

Development is underway, and here's some screenshots of the placeholder textures on Emily.

Tuesday, 14 January 2014

Milestone Update: Primary Modelling Phase Complete

Nothing beats the feeling of having a wide-spreading plan finally start coming together visually!

The primary modelling phase (barring tweaks here and there) is now complete, and the project now moves on into the texturing phase. (As you can see, some work has already been done in that department)

You finally get to meet the 3D incarnation of Emily! Check out the pictures below!

Sunday, 12 January 2014

Post-Holidays Status Update

So, Christmas holidays are over and done with, and production has geared up into cruising speed.

The blockout is done, and now detailed assets are starting their slow trickle into the game. Coding is always ongoing, and only certain pre-existing assets are textured (such as the trees and grass).

Here's the current milestone list for each stage of development:

Modelling: January 16
Textures: January 28
Rigging: January 30
Animation: February 7
Final Lighting: February 9
Engine Development: February 27
Audio: March 2
Capstone Final: March 25